Disk game



y 1962 D. w. GORGOL 3,042,407

DISK GAME Filed March 25, 1960 INVENTOR DYONIZY W. GORGOL BY (WM ATTORNEY United States Patent Ofifice 3,042,407 Patented July 3, 1962 3,042,407 DISK GAME Dyonizy W. Gorgol, Oakdale, N.Y. Filed Mar. 25, 1960, Ser. No. 17,585 3 Claims. (Cl. 273-126) The present invention relates to a game played with disks, more particularly to a game having a plurality of enclosures with wall openings positioned on a playing surface so that disks are propelled from one enclosure to another in a predetermined sequence according to a set of rules.

The playing of games has been a popular pastime with people for many years. Accordingly numerous forms of games have been devised. In one of the most common forms of a game various objects such as balls, disks or blocks are moved on a game surface along an established or predetermined path. In addition numerous forms of obstacles are positioned in these paths. These obstacles may take the form of recesses or depressions or raised portions on the playing surface. In addition there may be various forms of targets or goals which the players must obtain with the propelled objects after avoiding various obstacles.

While the above described form of games wherein forms of obstacles and targets are used are quite common, these obstacles or targets when positioned above or below the game surface invariably introduce complicated game structures. This adds to the total cost of the game and occasionally to the complexity of the game itself. When it is desired to avoid excessive cost of games by utilizing simple target and obstacle structures such games are usually dull and uninteresting.

The present invention introduces a novel form of game using targets together with a novel form of a target structure. The resulting game is not only simple in construction but also extremely interesting to the players.

This invention is intended for use by two players and essentially comprises a fiat game surface enclosed by a retaining wall. In one pair of opposed corners there are enclosures which are known as base fields. These enclosures are square and each enclosure is formed of two elongated strips with the longitudinal faces thereof being attached to the game surface. The ends of the strips are spaced from each other and from the retaining wall so as to form a plurality of openings into each of the base fields enclosures.

There are also a number of side fields on the game surface between the base fields. These side fields are triangular enclosures and each comprises three elongated strips. The strips have the longitudinal faces attached to the game surface. The strips are arranged in the shape of a triangle with the ends of the strips being separated so as to form openings at the corners of the side fields.

Two sets of varied colored disks are used. These disks are propelled by cues from each players base field to the opposite base field along predetermined paths which go to several of the side fields.

Both the side fields and base fields have openings which are just wide enough to receive the disks. But all of these side field openings are at angles to the paths which the disks must follow in proceeding from one base field to the other. This positioning of the side field openings adds interest and excitement as the players attempt to move the disks in the side fields and base fields.

The winner is the first player who gets all the disks of his set in the opposite base field.

It is therefore the principal object of this invention to provide a novel and improved game.

It is a further object of this invention to provide an interesting yet simple game wherein disks are propelled to goals or "targets.

It is an additional object of this invention to provide a novel and improved form of game goals or targets for use with surface projectiles in the form of balls or disks.

It is another object of this invention to provide a game wherein the playing surface has a plurality of enclosures thereon with side openings therein.

It is a still further object of this invention to provide a readily fabricated game structure which is simple in construction but which is capable of providing considerable excitement and thrills for players and spectators.

Other objects and advantages of this invention will be readily apparent upon reference to the accompanying description in conjunction with the following drawings, wherein:

FIGURE 1 is a top plan view of the game board of this invention showing the location of the side fields and the base fields and the nature of the cue used for propelling the disk;

FIGURE 2 is a sectional view taken along the line 22 of FIGURE 1 and shows the wall structure and re lation of the base field enclosure to the retaining wall and game playing surface;

FIGURE 3 is a perspective view of the disk used as the surface projectile in this game; and

FIGURE 4 is a perspective of one of the strips used in forming the side field and base field enclosures.

Returning now to the drawings a specific embodiment of this invention is illustrated in FIGURE 1. This embodiment comprises a game board 1 which may be formed of wood or plastic. This game board may be thick and is substantially square in shape being approximately 27 along its edges. There is a retaining wall 2 surrounding the playing surface 3 of the game board. The retaining wall is formed of wood and has an. inner face 4 of hard rubber. This retaining wall is approximately 1 /2" wide and has a height of A" above the playing surface.

Reference to FIGURE 2 will show that the retaining wall has a notch 5 for receiving the edges of the game board. The bottom edge of the retaining wall indicated at 6 rests upon a surface and supports the game board above the surface.

There are two base fields enclosures 7 with these base fields being positioned in opposed corners of the game board such as may be seen in FIGURE 1. These base fields are similar and each is comprised of two elongated strips of wood or a rubber-like material indicated at 8. Each strip is approximately 3" long, A wide and A3 high. The inner ends of the strips are positioned about 1% from the side or retaining Wall 2. The outer ends of the base strips as indicated at 9 are spaced so as to form an opening 10 which is about 1% wide. Lines indicated at 11 may be used to define the base field so as to eliminate any disputes over whether the disks are entirely Within the limits of the base field.

There are four side fields indicated at 12 each of which are similar. Two side fields are positioned on each side of an imaginary line drawn between the two base fields 7. The side fields are spaced about 2%" from the nearest retaining wall as may be seen in FIGURE 1 of the drawings, and about halfway between the retaining walls intersecting the nearest retaining wall.

Each side field is composed of three elongated strips similar to those described above. These strips are positioned to form equilateral triangles with the ends of the strips being spaced to form side field openings indicated at 13. As may be seen in FIGURE 1 an extension of one strip along an imaginary line will contact the end of the next strip. The openings 13 in the corners of each of the triangular side fields are approximately 1%" wide.

The game is played with two sets of disks with each set comprising six disks. The disks indicated at 14 may be of different colors to distinguish between the two sets thereof. One disk is illustrated in FIGURE 3 of the drawings and is approximately 1% diameter and has a height of about A. These disks may be formed of wood or plastic materials.

To propel the disks a one is provided. This cue is similar to those used in pool or billiards but is somewhat smaller in proportion. Two cues are used, one one for each player.

With the above described structure of the game in mind the playing of the game will next be discussed. Basically the game is similar to conventional pool wherein the disks are propelled by cues into the targets.

The object of the present game is for each player to move all six of his disks from his base field into the opponents base field. Each player moves his disks in the following order:

(1) From his base field six disks are moved into the field of play.

(2) Four of his disks are moved into any two side fields with two disks being moved into each side field. The player may not move into a side field which is already occupied by an opponents disk.

(3) Two disks are moved directly into the opponents base field.

(4) The four disks from the two side fields are moved into the opponents base field.

Each player may arrange his disks in his base field before beginning the game in accordance with his own wishes. The disks however have to be entirely within the base field limits and may not touch the retaining wall or the strips forming the base field. After the game has started the players may rearrange their disks only by direct hits. The player who is to move first is determined by courtesy or by drawing lots.

The travel of a disk or disks from one place to another caused by hitting one of the disks with the one will be considered as a move. Each player has only one move at a time. If a player contacts a disk in any manner it will be regarded as a move.

There are two types of hits in this game. A direct hit is made when the end of the one is applied to the cylindrical side of a disk. An indirect hit is made when a disk which is propelled by a direct hit moves another disk or disks.

No disks may be pushed by a cue. Each disk must be cleanly hit. The disks should rest or slide on its entire flat surface. An opponents disk may be moved by an indirect hit only.

A player may move only one disk from a field at a time and by direct hit only. A player may move his disk into a field by either a direct or indirect hit. If a player succeeds in moving one of his disks into a field by an indirect hit he gains an additional move. A disk is regarded as moved into a field only when it is completely within the field limits.

If several disks are positioned contacting each other, only one disk may be moved at a time. If more than one disk moves, the player responsible loses one move. If any disk is stopped by interference by the opposing player the player responsible loses one move.

If any player moves his disk or disks contrary to the rules established for this game his opponent may place the players disk or disks back into the preceding field. If any player causes his opponents disk or disks to move contrary to the rules the opponent may place that disk or those disks forward into the next succeeding field.

The first player to move all of his disks into the base field of his opponent is declared the winner.

The various openings in the side fields and base fields are only slightly greater than the diameter of the disks.

This small clearance between the diameter of the disks and the field openings puts a premium upon accuracy.

The dimensions as pointed out above for the specific embodiment of this invention are not limiting but it has been found that games constructed in accordance with these dimensions give very satisfactory results. While the dimensions may be varied the proportions as established above should be maintained since they are important for an effective and exciting game.

Thus it can be seen that the present invention provides a game which is simple in construction, easy to play, but which will afford both players and spectators a considerable degree of excitment and suspense.

It will be understood that this invention is susceptible to modification in order to adapt it to different usages and conditions, and, accordingly, it is desired to comprehend such modifications within this invention as may fall within the scope of the appended claims.

What is claimed as this invention is:

1. In a disk game, a flat rectangular game surface defining a field of play for disks, a retaining Wall surrounding said game surface, a plurality of strips defining a rectangular enclosure in each of a pair of opposed corners of said game surface, additional strips defining a plurality of equilateral triangular enclosures on said game surface spaced from the edges thereof, a plurality of disks on said game surface and slidable thereon, there being openings in all of said enclosures with said openings having a width slightly greater than the diameter of said disks to enable said disks to pass freely therethrough, the openings in said triangular enclosures being at angles to a line drawn bisecting the game surface between the opposed corners having the rectangular enclosures, said line defining an unobstructed path therebetween and manually manipulatable means for propelling said disks upon said game surface from enclosure to enclosure in a predetermined manner.

2. In a game, a flat surface defining a substantially rectangular playing area for a game, a retaining wall on said surface surrounding said playing area, a plurality of disks on said surface and slidable thereon, a plurality of elongated strips mounted in groups of three on said playing surface and separated from each other so that a line projected axially from one strip will contact the end of an adjacent strip thereby defining a plurality of equilateral triangular enclosure with openings on each side thereof, said openings having a width slightly greater than the diameter of said disks, said triangular enclosures being spaced from the retaining wall of said playing surface, a substantially square enclosure in each of a pair of opposed corners of said playing area with each said square enclosure comprising a pair of elongated strips arranged parallel -to the retaining wall forming the respective corner with the ends of the strips being spaced from each other and said walls to form openings in said enclosures, said opening having a width slightly greater than the diameter of said disks, and manually manipulatalble means for propelling said disks upon said surface from enclosure to enclosure in a predetermined manner, the openings in said triangular enclosures being at angles to a line drawn bisecting the game surface between the opposed corners having the square enclosures, said line defining an unobstructed path therebetween.

3. In a game, a fiat surface defining .a substantially rectangular playing area for a game, a retaining wall on said surface surrounding said playing area, a plurality of disks on said surface and slidable thereon, a plurality of elongated strips mounted in groups of three on said playing surface and separated from each other so that a line projected axially from one strip will contact the end of an adjacent strip thereby defining a plurality of equilateral triangular enclosures with openings on each side thereof, said openings having a width slightly greater than the diameter of said disks, said tnangular enclosures =being spaced from the retaining wall of said playing surface, a substantially square enclosure in each of a pair of opposed corners of said playing area with each said square enclosure comprising a pair of elongated strips arranged parallel to the retaining wall forming the respective corner with the ends of the strips being spaced from each other and said walls to form openings in said enclosures, the openings in said triangular enclosures being at angles to a line drawn bisecting the game surface between the opposed corners having the square enclosures, said line defining an unobstructed path therebetween, said openings having a width slightly greater than the diameter of said disks, and manually manipulatable means for propelling said disks upon said surface from enclosure to enclosure in a predetermined manner.

References Cited in the file of this patent UNITED STATES PATENTS 

